All chess960 start positions present their own special challenges and this one has two striking features. The first is the RKR bunched in the corner and the second is the Queen in the opposite corner. The minor pieces are placed between them in one of four possible arrangements.
I use the castling options as a guide to early play and decided to keep those options for as long as possible. While castling O-O-O looks to be the most likely choice, the Rook on the c-file has to move before this is possible. Before that happens, castling O-O might also be possible.
The first moves were 1.f4 d5 2.Nf3 e6 3.d4 Nf6 4.N1d2 Ng6 5.e3 Qf8, reaching the position shown in the top diagram. The two players have chosen different paths to develop the Knights. For my next moves I intended to move the diagonal pieces off the back rank, then castle O-O.
Before I could execute that plan, the position became very tactical. After the moves 6.c4 c5 7.Qf1 a6 8.a4 cxd4 9.Nxd4 Bd7 10.g4 Bb6, we reached the position in the bottom diagram.
My opponent played 11.Bg3, threatening discovered check, and I replied 11...Qb4, ignoring the threat while attacking the Knight on d2. After the further 12.f5+ Ka7, my castling strategy was in tatters. The next moves were 13.Nb5+ Bxb5 14.axb5 Qxd2 15.fxg6 a5, after which I let my opponent's advanced Pawn settle on h7, which proved to be enough to win the game 30 moves later.
Somewhere in the moves between the two diagrams I made a mistake. Even after looking at the game a second time while preparing this post, I still can't pinpoint it. Sometimes you lose simply because your opponent plays better than you do. It's called being 'outplayed'.